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Spiders
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Post Spiders 
Can anyone tell me how to kill the big spiders in chapter 1 ?

Do I have to develop magic/spells etc ....

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Post Spiders 
beermonster wrote:

> Can anyone tell me how to kill the big spiders in chapter 1 ?
>
> Do I have to develop magic/spells etc ....

Don't know what class you're playing but i got through that by running
and range attacks

--

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Post Spiders 
If you're a rogue traps can be effective.

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Post Spiders 
"beermonster" <beermonster.TakeThisOut@aol.om> wrote in message
news:dql47o$27i$1@newsg4.svr.pol.co.uk...

> Can anyone tell me how to kill the big spiders in chapter 1 ?
>
> Do I have to develop magic/spells etc ....


No easy way. They are among the most overpowered foes for your level that
you will meet in the game. The later dragon fights gave me less trouble.
And they don't give squat for XP for beating them.

Ranged attacks, run and luck is one way.

High AC and luck is another.

Multiple summons, wearing them down and luck is a third. (note, you can
only summon one creature at a time)

Remember to buff fully before encountering them, you'll need it.

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Post Spiders 
beermonster wrote:
> Can anyone tell me how to kill the big spiders in chapter 1 ?
>
> Do I have to develop magic/spells etc ....

Optimize ...
Get a powerful henchman (Like Daelan) ...
Get cure poison potions ...
Be lucky ...
Sorry, but that's the only answer.

The spiders are awfully too strong compared to the level you arrive to
them. And don't look at the XP gained, or you'll depress.

Aaaah ... NWN XP are really bad ...
About 10 times less than in D&D3.0 ...

Kelakhai

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Post Spiders 
Kelakhai wrote:
> The spiders are awfully too strong compared to the level you arrive to
> them.

Or go to one of the other quarters for a while until you get the XP to
gain a level or so, which can only help.

K

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Post Spiders 
Kelakhai wrote:
> Aaaah ... NWN XP are really bad ...
> About 10 times less than in D&D3.0 ...


Which makes perfect sense as the XP sliders in NWN are, by default, set
at 10% normal due to the far above normal encounters.
--
Barry Scott Will
Pryic RPG Publications
www.pyric.com

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Post Spiders 
On Wed, 18 Jan 2006 10:11:02 -0000, "beermonster" <beermonster.DeleteThis@aol.om>
wrote:

>Can anyone tell me how to kill the big spiders in chapter 1 ?
>
>Do I have to develop magic/spells etc ....

That pesky spider is about the hardest combat in the whole game. I've
never beaten it without using the stone of recall a time or two.

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Post Spiders 
Barry Scott Will wrote:
> Kelakhai wrote:
>
>> Aaaah ... NWN XP are really bad ...
>> About 10 times less than in D&D3.0 ...

> Which makes perfect sense as the XP sliders in NWN are, by default, set
> at 10% normal due to the far above normal encounters.

Yeah, depressing ...

I would have enjoyed more roleplay and less fights with the real XP ...

The reason why I don't play ... *sigh*

Kelakhai

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Post Spiders 
>
> Yeah, depressing ...
>
> I would have enjoyed more roleplay and less fights with the real XP ...
>
> The reason why I don't play ... *sigh*
>
> Kelakhai

Like most of "us" veteran gamers, I suppose. Unfortunately a true PnP
style roleplaying game doesn't translate very well in to computer form
(and propably wouldn't be commercially sensible, since the vast majority
of average gamers want action). IMO, Baldur's Gate series has come the
closest so far, and even that had plenty of hacking away... and not many
alternate strategies available.

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Post Spiders 
"Kelakhai" <kelakhai DeleteThis @free.fr> wrote in message
news:43ce9811$0$5067$626a14ce@news.free.fr...

> I would have enjoyed more roleplay and less fights with the real XP ...

How exactly do you "roleplay" in a game with a point-and-click interface?
Picking dialogue options from a menu isn't "roleplaying." Neither is
completing quests with only a handful of possible outcomes. If you're going
to play CRPGs, you need to accept the limitations of the system and go from
there. These games are perfectly designed for bashing monsters, but that's
about it. That's really what they're geared toward.

They're not designed for thinking outside the box, which is what real
roleplaying requires. Sometimes, the box explodes. CRPGs aren't set up to
handle exploding boxes. They're nicely contained, sterile, predictable
little packages which are virtually identical (no, randomly generated
dungeons a la Diablo 2 or Daggerfall do not count as being "different") each
time you play them. You can't refuse to do the main quest in NWN, then go
off to the Silvery Marches looking for kobolds, dragons and true love (not
necessarily together) instead.

There is no roleplaying in CRPGs. None whatsoever. Nada. Zilch. If you
really look at it, there's about as much "roleplaying" in BG2 or NWN as
there is in Diablo 2. Note that pre-recorded dialogue and clicking through
"conversation" options do not a roleplaying experience make.

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Post Spiders 
>> I would have enjoyed more roleplay and less fights with the real XP ...
>> The reason why I don't play ... *sigh*
>
> Like most of "us" veteran gamers, I suppose. Unfortunately a true PnP
> style roleplaying game doesn't translate very well in to computer form
> (and propably wouldn't be commercially sensible, since the vast majority
> of average gamers want action).

Right !

Long live to paper role playing games !

Kelakhai

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Post Spiders 
Paul in Toronto wrote:
> "Kelakhai" <kelakhai DeleteThis @free.fr> wrote in message
> news:43ce9811$0$5067$626a14ce@news.free.fr...
>
>
>>I would have enjoyed more roleplay and less fights with the real XP ...
>
>
> How exactly do you "roleplay" in a game with a point-and-click interface?
> Picking dialogue options from a menu isn't "roleplaying." Neither is
> completing quests with only a handful of possible outcomes. If you're going
> to play CRPGs, you need to accept the limitations of the system and go from
> there. These games are perfectly designed for bashing monsters, but that's
> about it. That's really what they're geared toward.
>
> They're not designed for thinking outside the box, which is what real
> roleplaying requires. Sometimes, the box explodes. CRPGs aren't set up to
> handle exploding boxes. They're nicely contained, sterile, predictable
> little packages which are virtually identical (no, randomly generated
> dungeons a la Diablo 2 or Daggerfall do not count as being "different") each
> time you play them. You can't refuse to do the main quest in NWN, then go
> off to the Silvery Marches looking for kobolds, dragons and true love (not
> necessarily together) instead.
>
> There is no roleplaying in CRPGs. None whatsoever. Nada. Zilch. If you
> really look at it, there's about as much "roleplaying" in BG2 or NWN as
> there is in Diablo 2. Note that pre-recorded dialogue and clicking through
> "conversation" options do not a roleplaying experience make.
>
>

Talk about a lack of imagination.

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Post Spiders 
Paul in Toronto wrote:
> "Kelakhai" <kelakhai.TakeThisOut@free.fr> wrote in message
> news:43ce9811$0$5067$626a14ce@news.free.fr...
>
>
>>I would have enjoyed more roleplay and less fights with the real XP ...
>
> How exactly do you "roleplay" in a game with a point-and-click interface?
> Picking dialogue options from a menu isn't "roleplaying." Neither is
> completing quests with only a handful of possible outcomes.

Although it's not in the subject (which is NWN), I suggest you try games
like "Fallout" and give your impressions about it. In Fallout there is
"roleplay" like I would like to see more.

They are definitely (Fallout I and II) the best game of action/roleplay
I've ever played.

And besides, I don't think it's Out-of-the-box In-the-box you need to
think. It's can a 14-years-old young boy play it ? Will the product make
good sales ?

Editors and games designers don't want to make good games, there are too
few who try to. They do games to earn money and live on it. That's why
on the last 10 years, graphics, animation and package quality has
increases and game scenario and mechanics have fallen dead.

Of course you'll find exceptions, tell me about them.

Kelakhai

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Post Spiders 
I did think Baldurs gate was very good, still have BG2 waiting on the shelf.

I also have Planescape Torment, Thief 2, Icewind Dale and Temple of
Elemental Evil to play.

Fallout is a sci-fi environment isn't it ?


"Kelakhai" <kelakhai.RemoveThis@free.fr> wrote in message
news:43cf521c$0$31603$636a55ce@news.free.fr...
> Paul in Toronto wrote:
>> "Kelakhai" <kelakhai.RemoveThis@free.fr> wrote in message
>> news:43ce9811$0$5067$626a14ce@news.free.fr...
>>
>>
>>>I would have enjoyed more roleplay and less fights with the real XP ...
>>
>> How exactly do you "roleplay" in a game with a point-and-click interface?
>> Picking dialogue options from a menu isn't "roleplaying." Neither is
>> completing quests with only a handful of possible outcomes.
>
> Although it's not in the subject (which is NWN), I suggest you try games
> like "Fallout" and give your impressions about it. In Fallout there is
> "roleplay" like I would like to see more.
>
> They are definitely (Fallout I and II) the best game of action/roleplay
> I've ever played.
>
> And besides, I don't think it's Out-of-the-box In-the-box you need to
> think. It's can a 14-years-old young boy play it ? Will the product make
> good sales ?
>
> Editors and games designers don't want to make good games, there are too
> few who try to. They do games to earn money and live on it. That's why on
> the last 10 years, graphics, animation and package quality has increases
> and game scenario and mechanics have fallen dead.
>
> Of course you'll find exceptions, tell me about them.
>
> Kelakhai

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